What Makes SMT IV Apocalypse so Amazing? (Spoilers!)

Jarin Jove
5 min readSep 10, 2018

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I wanted to give my final thoughts on the game as a whole as I find it to be one of the best games ever made on the 3DS and an amazing duology storyline.

Foremost, I loved the references to two of the most brilliant and famous films known, one an anime film and the other being the most well regarded sci-fi film. Akira was a reference to the anime manga/film “Akira”, in which “2001: A Space Odyssey” was referenced via the black Monolith that goes into YHVH’s world and The final boss dungeon was magnificent in conveying infinity, emptiness, and sense of loss and curiosity. The reference to the Hubble Space Telescope’s pictures of space via different forms of infrared lighting was so beautiful. The doorway to YHVH’s throne just clinched it. It gave both a sense of grandeur and heresy for what you were about to do.

The plot was the most brilliant of the series. For the first time, nobody went into exaggerated stupid extremes that led to a main party betrayal. There was no need for the bland Law, Neutral, Chaos paths that basically feel like the same ending in each game after awhile. The characters all had realistic goals within the scope of their universe, the lead antagonist was a strange mix of magnificent bastard and savior, we finally witnessed the rest of the gods work to gain revenge for being deposed, this was the best main cast of characters in the entire MegaTen franchise, and both endings were incredibly satisfying. A choice between eternal damnation for a morally right action to protect the universe for a short length of time or ascend to Godhood for a morally reprehensible action that would permanently fix your universe. I loved the Meta-ness of this plot. We finally had a Meta-plot that discussed the problems with the universe and provided a permanent solution.

The themes were so subtle and so wonderful. The game subtly pushed players, without their awareness for the most part, to reject the very premise of all religious theology. Protecting the eternal soul doesn’t matter to you and your friends. The caged bodies that endure suffering are more important than the soul and obeying divine beings who are trying to save your soul via salvation. You are arguing for atheism without realizing it in a world where the eternal soul exists but is inconsequential compared to being alive and healthy as a human being. Even more astonishing is realizing the Gods see cruel sacrifices as a mercy killing to save the eternal soul, but such a cosmic point of view is psychotic to people who want to live. You’re choosing the sinful body over saving your eternal soul; whether it be the Divine Powers or YHVH.

The cast of characters displayed how, despite coming from different backgrounds, they all walked the neutral path and were similar in their hesitancies and needing social support. What I enjoyed most of all was that, by the end of the game, every single one of them fulfilled some aspect of the Ubermensch philosophy by Friedrich Nietzsche. Each finding what made their life meaningful and taking on burdens for their own self-overcoming. This was, by far, my favorite cast of characters in all of MegaTen. Asahi, Toki, and Gaston were the most phenomenal in character development. I loved how they used each of the cliches right in this game. Asahi isn’t some magical girl with superpowers like every other generic rpg game with a childhood friend character. Gaston has a fairly standard but relatable and believable growth period in the game to become a heroic tsundere character. Toki is a cold, emotionless dark action girl who breaks away and seeks to change herself to become a better person due to despising herself for living as a mindless puppet beforehand, but it leads to awkward social situations that she needs to adapt quickly to. I ended-up loving all the other cast members just as much, even Navarre after finishing the Bonds route. All of them casually talking about killing God was one of the best moments of the game. Every single one of them had more than enough reason because they had been living in such a hellish world for all of their lives.

The final boss fight was the best of all games. I never thought they would take it that far, but they did and it was glorious. SMT2 was criticism of the inconsistencies of the Old Testament God. This game provides criticism on the inconsistencies of the New Testament version of YHVH, criticism of religious rituals of the ancient world, and on savior figures and their supposed benefit to society. I loved the contradistinctions of the final boss fight for the Bonds and Anarchy route. Do the right thing and become eternally damned while accomplishing only a small reprieve or become a God and permanently fix the issue.

I honestly don’t understand why people are complaining about the Bonds Route. They will all be eternally damned for their actions. The ending scene was just a lengthier and superior presentation of humanity rebuilding, it’s exactly similar to SMT2’s conclusion but just better in presentation. The Anarchy Route, and thus fighting and killing your friends to create a new universe, is the only permanent solution to fix the universe from the endless cycle of Law and Chaos.

I am completely satisfied with this series. I wouldn’t be surprised if this was the final main series game. If it is, it was a great finale. I highly recommend it to everyone who likes JRPGs. Despite the rushed bad endings, left over JPN text with Izanami, and weird silence when music should play in certain sections but thankfully nothing game breaking to report. It has become one of my favorites. It’s strengths are definitely greater than its weaknesses.

Loved it!

For more, please check out my analysis on Shin Megami Tensei IV-IVA’s themes on my blog:

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